I can't edit the other posts so fk it
Make barrows 10 Pkt a piece again, 30 is too much for new players, debate this
DDS should be 10 PKT, or give the Red dragon dagger 10 strength and make it spawnable.
Make the normal whip 60 pkt.
Make the saradomin sword 25 pkt.
Make vesta pieces/stat body 150 pkt again.
Imbued rings - make them all 20, no 35 or 15s.
Bandos - 75 pkt a piece, give the boots 5 strength, a reason to use them over the dragon boots.
Armadyl - 50 pkt a piece
Fury - Make it 20pkt
Primal battleaxe - Make it 200pkt
Dark bow - Make it 20pkt. it's not very good now.
Coloured dark bows - Make them 60pkt. Give them 5 more range bonus and their specials should do 10% more damage then the normal dark bow.
Add the blood necklace to the drop table of TDS, giving it a unique drop
Make the new boss drop a unique cosmetic item as a rare, such as a blue dragon mask (or something like that)
The new boss is fun, and I think the Hp is fine for what it is. You can do it taking no damage with skill so all is good. There is an issue though. You cannot pk around this area, his attack range is too high. Lower it to 8-10 spaces and make it so if you're not attacking him he doesn't hit you as high (random 300-400 hits make fighting here impossible)
Weapons to add to the PKP shop-------
Primal longsword, for 600pkt. Give it 125 slash and 135 strength, but no special attack.
Primal maul, for 1000pkt. Don't change the stats.
Zaryte bow, for 4000pkt. Give it 135 range bonus and let it fire dragon arrows at magic shortbow speed. Could have a spec that does 10% more damage for 30% spec or something. Nothing huge.
Celestial catalytic staff, for 2000pkt. This server doesn't have any huge magic weapons, so I want to suggest one. Give it 25% magic damage and 25 magic bonus. Keep everything else the same, and give it a high protection value.
Sagittarian longbow, for 3000pkt. This weapon should be able to hit around 600-650 in void with eagle eye, but should fire around the same speed as the dark bow. It should not have a special attack. Give it 145 range bonus.
Celestial surgebox, for 2000pkt. This offhand item should have 22 magic bonus, and could provide blood, death, soul and chaos runes for magic spells.
Items to change-------
The eagle eye kiteshield, give it +12 range attack bonus. +4 is pathetic when the unholy book has +8
Give the farseer 15 magic defence and +5% magic damage, making it compete better with the arcane.
Grounding boots. I love these, but they need to change. Give them 5 magic defence instead of 30.
Infinity gloves. Give them 8 magic bonus, giving a reason to use them over barrows gloves for mage.
Kitchen knife. Bring this old boy back. Give it 10 strength bonus though, no more. I'd understand if people didn't want it back though.
AGS. 15% damage boost was too much. Lower it by 10% from what it is now, and it should be excellent. The accuracy buff is very noticeable and is fine. If it is going to cost 200PKT, it should be very good.
BGS. Make the spec cost 50% special, and give it a 10% accuracy boost. Don't change the damage.
SWH. Make the special drain defence like it did pre-eoc, and give the spec a 10% damage boost. Lower the crush bonus by 10 though.
VLS. Make the spec do 15% more damage, if it doesn't already boost damage
V Spear. Make the spec do 10% more damage if it doesn't already boost damage.
Morrigans throwing axe. They are fun, but lower the spec damage by 20%. It's too much
Hand cannon. Flat 10% damage buff and give it 105 range bonus. I don't think it needs it, but everyone says it's underwhelming.
Korasi. 50% accuracy buff to the special. Experiment with this and if it's too much just lower it again. Again, I don't think we need it but if everyone thinks it's underwhelming then sure. Don't touch the damage